CameraΒΆ

Camera Description.

Field Factor

Strength of the depth of field. If this value equals to 0, there is no depth of field.

Field Distance

Distance from the camera at which the objects are seen sharp.

Eye Position

Changes how stereoscopic eyes are placed around the camera central position.

Stereo Mode

Changes how camera transform is computed, either from skewing frustums, parallel frustums or convergent frustums.

Eye Distance

Interocular distance in world units.

Screen Distance

Distance in world units at which all the different eyes images converge.

Left Cameras

Opens a linking view in the Camera<->Camera mode.

Right Cameras

Opens a linking view in the Camera<->Camera mode.

Real Eye Distance

Human interocular distance. This parameter is used by the Stereoscopy checker realtime shader.

Real Screen Size

Size of the screen at which the image will be projected in the same units than "Real Eye Distance". This parameter is used by the Stereoscopy checker realtime shader.

Main Camera

Sets the camera as the main one. If a render pass is not linked to any camera, it will use the main camera (there can only be one per project).

Render Passes

Opens a linking view in the Camera<->RenderPass mode.